divergent melee splash. Performance is good. divergent melee splash

 
 Performance is gooddivergent melee splash Supported Skills have (0-57)% more Melee Splash Area of Effect Additional Effects per 1% Quality:

I really wish I would have swapped to divergent melee splash from regular melee splash so much earlier with mine. I returned to Heavy Strike with melee splash after EQ and slams got nerfed a while ago but quickly moved on to Boneshatter. Supported Skills have (0-57)% more Melee Splash Area of Effect Additional Effects per 1% Quality:. There's lots of room for more damage if that's what you're after, mostly ghastly jewels need improving, better belt, corrupted boots, better shield (easy to craft with essence and harvest plus Aisling). Lifetap. 0c 2 6. Life: 4,277 124%. +2 just allows you to clear maps faster. Do strikes gain that. for. That will cause melee splash around. When you have fullgeared free sockets, you can use a second movementskill, void sphere (interruptions & virulences), increased duration support, enlighten (manamanagement) convocation, vaal anomalous skeletons/ absolution/ chaos. Now with Unbound Ailments instead of melee splash I'm getting ~900k dps per Spider. Note that you. Divergent Multistrike Support is a substantially cheaper replacement for the high priced awakened version. for. I tested divergent melee splash and hydrosphere as well after seeing that thread, but having hydrosphere still doubled my ST damage I was also using +1 strike gloves, build was viper strike ReplyMultistrike Support Attack, Melee, Support Icon: 3 Level: (1-20) Cost & Reservation Multiplier: 150% Requires Level 38 Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. It also grants a buff that causes the next unsupported movement skill more attack and cast speed on the next use on hit. Supported Attacks deal (0-19)% more Damage with Bleeding. 4M poison. Awakened Elemental Damage with Attacks. I also noticed higher rewards in simulacrum. Divergent/ or awakened Melee Splash - more damage for arakaali's. 1 seconds after being Summoned: 20: Item acquisition. 5% increased Area of Effect Supported Skills deal 1% increased Melee Damage Supported Skills deal -2% less Damage to surrounding targets. Ancestral call is probably good enough that you don't need melee splash for clear, which is really useful. As per the title, I was wondering if I am missing something for poison SRS or if I simply had too high expectations. Horadric Malus can be obtained at the Barracks. you can simply apply arcanist brand and not spin on top of the boss to still utilize the effect. If op is is talking about buying a 30+ ex piece, then 1. If there's any other way I can boost that it could get even more insane! Anomalous Melee Splash is the go to if you don't have the Squire for mapping, and should be swapped out for Divergent Multistrike for most optimal damage on single targets. Combined with Herald of Ice & +strike target and melee splash provides decent clear capability even if melee. When fighting Pinnacle bosses, swap Proliferation and Splash to Elemental Focus and Multistrike. Damage penalty reduced from -20% to -16%. Melee Skills have 12 % increased Area of Effect. Generosity. 15% increased impale effect from 30% extra quality on impale support is also pretty strong on a champion. GLOVES For the gloves, I recommend Grip of the Council while mapping, and SRS duration gloves for Pinnacle bosses. Awakened Minion Damage. Portal: Domain of Timeless Conflict. Press question mark to learn the rest of the keyboard shortcutsI managed to increase the dps of this build using the Melee Splash+Hydrosphere trick that someone here suggested. Sounds like an unfortunate side effect, because its a solid. Divergent Melee Splash Support (20 / 20) Unleash Support (20 / 20) Unbound Ailments Support (20 / 20) Minion Damage Support (20 / 20) Void Manipulation Support (20 / 20) Added Chaos Damage Support (item provided) (29) Envy (item provided) (25) Generosity Support (20 / 20) Determination (20) Divergent Tempest ShieldDivergent Melee Splash is quite nicer for mapping than Awakened -- due to Divergent giving the same damage (or more with 23% quality!) as the main attack to all the bystanders. ago. (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) Warrior Training. Cannot support Vaal skills, channelling skills or triggered skills. I'm at the point where I'm unsure it's worth the hassle as in. Level: 1–5. Level 20. If you have enough Damage, you can add the Forbidden Flame / Flesh Mistress of Sacrifice Jewels for extra movement speed, but you’re gonna have to drop 2 Ghastly Eye Jewels from the build. Divergent Melee Splash Support. Swap melee splash > Multistrike for Piety boss fight Unlinked:. PoE Most Valuable Gems 3. Divergent Melee Splash. Melee Splash also has a specific interaction with Hydrosphere. In order for it to feel smoother and not require namelocking enemies, every strike skill now hits in a very small area by default, without needing melee splash at all. Plus I've got lots of atk speed on the minions anyway. Melee splash can stay always socketed and divergent quality makes it a huge multiplier. 6. 1M damage, that is already great. I do run Divergent Multistrike currently even for mapping, as the extra hits from it target random enemies anyways, but Melee Splash definitly feels better in high density. Level 95 Hybrid Cyclone Occultist 3. Ancestral Protector Attack, Totem, Melee, Strike Level: (1-20) Cost: 8 Mana Attack Damage: (90-180)% of base Effectiveness of Added Damage: (90-180)% Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. If you can afford the Divergent version of the game. The gems are: Vaal Summon Skeletons, Awakened Minion Damage, Divergent Predator, Anomalous Elemental Proliferation, Divergent Melee Splash and Awakened Elemental Damage. Life: 4,302 132%pobb. 18 PoBs I'm running Melee Splash for both single target and clear. the hydro combo should works this way: first you need +1 strike target and optimally divergent melee splash 20/20 (which has 1% less splash dmg). Putting hydrosphere on the boss means that when the spiders use viper strike on it, they’ll also. Reply. Ditch defiance banner and get Herald of Purity. MLB: #54. Putting hydrosphere on the boss means that when the spiders use viper strike on it, they’ll also. Divergent Multistrike. sammyjammer • 7 mo. Divine ire to spawn the spiders. Posted by koticgood on Dec 9, 2021, 11:41:50 AM. Chance to Poison Support 82%. Divergent Predator, Anomalous Elemental Proliferation, Divergent Melee Splash and Awakened Elemental Damage. Supported Skills have +5 to Melee Strike Range Melee Splash Support Divergent Supported Skills deal -100% less Damage to surrounding targets Pulverise Support. 3. Melee Splash helps with making sure the weakest thing in the entire pack dies, whereas. hi, This is definitely the the powerful character I have played in a long time and it was fairly cheap to gear. All that said, the damage is probably higher with the Hydrosphere method, but trying to avoid your own skill on the target. 1M direct hit damage and 18. Divergent Multistrike is 90% the damage of Awakened. Instead srs' small melee splash in multitarget high density content the HoA is definitive much faster clearing with the 35-40 projectiles of awakened fork and sniper's mark and it's unique range of tail. For buff use bloodrage. Competition doesn’t sleep, especially in the City and aboard the Cancha Del Mar. Improving Akaraalis build. com Fantasy. Name;. 5% increased Attack Speed 3% increased Damage 10%. PoEDB provides things come out each league, as well as items, uniques, skills and passives. It has better numbers. Elaborating more on what I. added phys as chaos from spirit offering is the best raw damage for bosses but flesh offering will give you the best mix of damage and clearspeed. divergent melee splash -- this is a 99% more multiplier with hydrosphere multistrike/minion damage/damage on full life those are your main 3-links for poison-based spiders. No matter what I do, even if I switch out all my defense for more offense, the clear speed is nothing compared to using melee splash gem. Buy. Swap melee splash > Multistrike for Piety boss fight Unlinked:. It is not the same as slam melee skill. jscott18597 • 1 yr. Level 21. spiders use viper strike. Corrupted No. Divergent Melee Splash Support. I've got a corrupted 21/21 version and it actually does 2% More damage to surrounding targets instead of 40% less, so I do more damage to my splash targets than the main target. You need multistrike and melee splash support. 9. Unbound Ailments. Using hydrosphere method it's 62% more vs 99% more, with Awakened vs Divergent respectively. . I'm surprised at removing MoM, I found it added an extra layer, but that was purely subjective. Side note for Flicker enthusiasts, since we use Melee Splash. I've tried out different gem combos in the early maps and clear without splash felt pretty meh. 17 - Removed Hydrosphere gem setup. So it's probably more around 12mil st. That improved clear by a lot because you have both splash and shockwaves from stuns for clear. Divergent melee splash is the strongest single target damage link for strike skills as long as. 1. 1. 5 ex. Also you need to consider melee splash off of hydrosphere to get "full full dps". 2 days agoFantasy. Shield Charge Attack, AoE, Movement, Travel, Physical, Melee Level: (1-20) Cost: 10 Mana Critical Strike Chance: 5. The original idea was to use Hydrosphere to proc EE + curse + Divergent Melee Splash, but they killed that interaction :( Reply reply Home; Popular; TOPICS. Reply MayTheMemesGuideThee •. Per 1% Quality:1Superior2Anomalous3DivergentSupported. Supported Skills deal Splash Damage to surrounding targets- Divergent Melee Splash gets rid of the "deals #% less damage to surrounding enemies" (3% less without squire, 15% MORE with squire) The skill our spiders use, Viper strike, like all strikes, actually hits in a small area where it’s used. divergent melee splash and slayer ascendancy covers the aoe aspect. Divergent Melee Splash is worth it when using hydrosphere. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills have 0. Cost & Reservation Multiplier: 150%. If memory serves, SRS Echo Multistrike Melee Phys Minion Damage is the top 5L assuming Hatred and Haste (Added Fire and quality Culling Strike come relatively close to MD). Although we lose the default Area of Effect. Melee splash is a different beast and multiplies your AoE damage several times in a multi target situation. Use Divergent Melee Splash once you get to this version when mapping, and use Awakened Unbound Ailments when bossing. 4. It removes the less damage and that's reflected to the boss via hydrosphere, so it goes from 50% more damage to around 100%. 00% AoE Radius: 8 / 16 Requires Level 10 Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. Most Valuable Gems 3. I wonder if any experts can validate that swap. It's. Very powerful bug on arakaali. Also, as occultist, you want to get your hands on Witchfire Brew asap ideally :x . My character is level 92 and saving for aegis. Supported Skills deal Splash Damage to surrounding targets - With divergent melee splash, putting a hydrosphere on a boss that your spiders are hitting will splash that % more damage hit from the sphere back onto the boss. Melee Splash SupportSupport, Melee, Attack, Strike, AoEIcon: SLevel: (1-20)Cost & Reservation Multiplier: 130%Radius: 14Requires Level 8Supports melee strike skills,. 0. Not the best mapper by any means, but decent enough. I'm confused between divergent melee splash and divergent minion damage I couldn't afford awakened multi, so which 3 gems should I put in the dagger? I'm running occult Related Topics Path of Exile Action role-playing game Hack and slash Role-playing video game Action game Gaming comments sorted by Best. Look to get both awakened minion damage and a divergent melee splash. Steelskin. Quality 20. Only works with daggers, claws and one handed swords. Supported Skills deal (0–20)% increased Melee Damage: 100: Divergent Melee Splash Support: Supported Skills deal (-40–0)% less Damage to surrounding targets: 50: Level Effect. 06 seconds (no idea how this. Your gloves aren't from this world. Although spiders are supplementary to hoag, they still do damage and help with clear. In general strikes don't get that much for gem levels, with some exceptions like lightning strike where u get 1 more proj etc. 0d. Spoiler. Melee splash extends the width of your vector as you swing your melee strike. I also use Hydrosphere + Divergent Melee Splash on spiders to basically double their damage because since legion all strikes have small aoe so when Hydro is right at top of boss spiders will hit both boss and hydro, splash from hydro and that hits boss again. Divergent Predator, Anomalous Elemental Proliferation, Divergent Melee Splash and Awakened Elemental Damage. Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. Free skill-sockets. Swap melee splash > Multistrike for Piety boss fight Unlinked:. Melee Physical Damage Support - boosts the melee DPS of your Spiders, making it a core Support Gem for this build: Void Manipulation Support - grants a high Chaos DPS Multiplier: Support Gems socketed in the Squire: Divergent Melee Splash Support - adds splash effect to your Spider's Attacks. Corrupted No. Your gloves aren't from this world. Not delirium, just 4 awakened sextant 80+ q, 1-2 frags 2-3 scarabs, legion or domination. GLOVES The gloves are Triad Grip with 1 red and 3. I personally prefer rocking Cyclone - CWC - Desecrate - Fortify - Infused Channel - Inspiration in my 6L Business, Economics, and Finance. 15. Frost Blades creates blades off the orb, so if you can position it to be between you and the boss, he'll be hit by both projectiles and the melee hit, can be a bit tricky with intimate bosses. 1. 5% increased Attack Speed. they use their own version of viper strike, which does a small aoe. Although spiders are supplementary to hoag, they still do damage and help with clear. Looking for way to further improve my Arakaalis build apart from more levels. This is possible only with Divergent Melee Splash since it doesnt have splash penalty. Pulled off right it functionally doubles the spider's damage output I suppose on single target, so about 12mil Sirius/Shaper DPS. Can only be used once. I've also added leveling section as well as a progression path for the endgame gear and a bunch of videos. She can reset your Blood Crucible passives for 10 Orb. Melee Splash will also "spread" effects, for example, if your initial hit is a knockback to the target you hit with a single-target skill, nearby enemies within the radius of Melee Splash will also get knocked. I made quite a bit of cash in scourge with spiders. maybe i should check again, can always use an extra point! We do not use MoM, it would leave you effectively with 0 mana pool against a strong opponent and that is undesirable. GLOVES The gloves are Triad Grip with 1 red and 3. Quality now grants Supported Skills have 0-10% increased Area of Effect (previously 0-20%). Usually with Jun mission as it helps XP quite a bit and then I can finish 99-100 with chayula rotas if i like. This is because the unintended interaction of Melee Splash cleaving on. Divergent/ or awakened Melee Splash - more damage for arakaali's. Additional Effects per 1% Quality: Supported Attacks deal 0. Anomalous. Melee Splash Support Melee Splash Support Support, Melee, Attack, Strike, AoE Icon: S Level: (1-20) Cost & Reservation Multiplier: 130%. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. You lose two gem slots though because you need to run arcanist brand linked with hydrosphere to consistently overlap the sphere onto the target. For single target, you have to have The Tribal Fury allocated, summon Hydrosphere close to the boss and target the Hydrosphere with your boneshatter. Yup, just swap the gem. I do run Divergent Multistrike currently even for mapping, as the extra hits from it target random enemies anyways, but Melee Splash definitly feels better in high density. So not much change there. Get a divergent melee splash. Putting hydrosphere on the boss means that when the spiders use viper strike on it, they’ll also. Awakened gem is better. Not feeling tanky? Sidnv - One thing you didn't mention is that Progenesis is just insane for this build. Awakened Unbound Ailments Support greatly increases damage and duration of Poisons on the enemy. 18 PoBs I'm running Melee Splash for both single target and clear. You can try address the spell supression issues by going Scion. When fighting Pinnacle bosses, swap Proliferation and Splash to Elemental Focus and Multistrike. Buy. Since we are using Divergent Melee Splash, the splash damage will hit Hydrosphere and Hydrosphere will release the same amount of splash damage. As the other guy pointed out and its absolutely correct, drop impale and get divergent melee splash in, its a huge upgrade. Bear in mind that I haven't had access to Scourge gear, but the build was still fine (up to Simulacrum 25ish - afterwards, the bosses become extremely tanky). 0. Divergent Melee Splash Support Supported Skills deal Splash Damage to surrounding targets Supported Skills deal (4-38)% less Damage to surrounding targets [ Supported. Wiki wiki. Divergent Melee Splash, Amo Withering Touch and Multi strike Reply OanSur •. Very fun build I can kill anything in the game deathless. but the new tree has plenty of raw damage and attack speed for you to start off with. If you feel comfortable you can switch to flicker at 38 but always keep separate bossing 4 link else you will cry. You might know that divergent melee splash + hydrosphere doubles your dps. 0. 1. Putting hydrosphere on the boss means that when the spiders use viper strike on it, they’ll also. 15. Cannot support Vaal skills, channelling skills, or triggered skills. If it's near the boss, the two splash damage will overlap effectively giving out double the damage. 5% increased Area of Effect Supported Skills deal 1% increased Melee Damage Supported Skills deal -2% less Damage to surrounding targets. One on your character and one on the boss (that’s the melee hit). 3. This is because the unintended interaction of Melee Splash cleaving on. Viper Strike Attack, Duration, Melee, Strike, Chaos Level: (1-20) Cost: 5 Mana Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)% Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. Socketed Gems are supported by Level 16 Melee Splash (23–27) % increased Area Damage gem: sword_shaper 1000 axe_shaper 1000 mace_shaper 1000 claw_shaper. Melee splash gives a more multi instead of a less multi ReplyDivergent Melee splash makes your clear very fast with the speed from Flesh Offering. So clearly (hah) it's not necessary at top level. Cold Ailment Effect (BOSSING & CLEARING)Anyone knows if the hydrosphere + divergent(?) melee splash works for extra single target? Ghazzy posted a video a while ago that claimed it still works for minions and only got nerfed for player attacks. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. When fighting Pinnacle bosses, swap Proliferation and Splash to Elemental Focus and Multistrike. Hydrosphere turns Divergent Melee Splash into a 99% more damage support. This allows you to fit Tempest Shield. Ruthless Blows with Supported Skills have a base Stun Duration of 0. Are people just using divergent melee splash for clear and gem swapping for single target? I can't seem to find any up to date information about it 2 5 Related Topics Action role. One small thing you can do is get a white socket on your Covenant which will let you gem swap Melee Splash with Unbound Ailments instead of Multistrike. Divergent Power Charge On Critical Support Divergent Power Charge On Critical Support is an Alternate Quality gem of Power Charge On Critical Support. PoEDB provides things come out each league, as well as items,. Divergent Melee Splash [CLEAR] / Divergent Brutality [BOSS] Clearing synergy: Frenzy has +2 melee range, Anomalous Melee Physical damage gives you +2 more, you get + 2 from skill tree and +1 on amulet. Boneshatter does damage to yourself so it spawns the Hydrosphere on top of yourself making targeting it much easier than if it spawned on the boss. Feels really solid right now, I'm getting decent minion speed from jewels so that support doesn't seem necessary. Now, while I've definitely seen flicker strike builds that do enough dps to kill sirus before he starts doing mechanics, I don't think that's currently within my budget to gear up to that level. Quality 20. But it's easy to try out and see what you like the best. All-New Mycareer Updates. 6k. for. but you'll need Tribal Fury notable ReplySingle target got hurt by the loss of Hydrosphere and Divergent melee splash shenanigans, but the curse changes mean if you build for poison you can stack a ton more of them up. Free skill-sockets. Frost Blades can be created from the following recipes:- Divergent Melee Splash gets rid of the "deals #% less damage to surrounding enemies" (3% less without squire, 15% MORE with squire) The skill our spiders use, Viper strike, like all strikes, actually hits in a small area where it’s used. If a non-unique enemy dies while affected by the debuff, the enemy's corpse. The game has to generate the projectile's starting point somewhere consistently, and you don't want to generate them all on a single point in the center of the sphere because that can create really screwed up projectile path generation. hey i gave it a good first test in my 2 years+ of poe, was always afraid of the negatives but anyway tested it and i liked it actually. Divergent. Melee Splash has been added to the game. and still has some leveling to go but I solved my T16 super juiced problem for the most part by running awakened melee splash (lvl 1, 8c) rather than multistrike. 1% increased Damage per Power Charge Supports any skill that hits enemies. GLOVES The gloves are Triad Grip with 1 red and 3. 20 qual divergent melee splash + hydrosphere on the boss is a 99% MORE multiplier, way bigger dps boost than ele dmg w attack. 5% increased Area of Effect Supported Skills deal 1% increased Melee Damage Supported Skills deal -2% less Damage to surrounding targets. 1. Convert Spider to Ligntning with 4Blue Triad Grip-200 Lightning Resist to boost DPS with Doryani's PrototypeDeal with Lightning Damage with Armour (80k armour with flask 50k without flask )Aegis Aurora Max block 75/75 (Glacing Blow)with OP interaction with Hydroshpere and Divergent Melee Splash DPS will be double in 1-1 boss fightThis build. For clear use divergent melee splash, this makes a big difference. Oh and pob dps doesn't Include 100% more dmg multiplier from divergent melee splash and hydrosphere. Quality 20. You can try divergent melee splash plus hydrosphere plus strike additional target combo, which you might achieve higher DPS. Area Level: 68. Increased Duration. Awakened Melee Splash Support. Divergent Flame Dash has like 2% chance to ignite and 2% MORE burning damage per 1% quality. Summon Raging Spirit. I was thinking since I already run an asenath glove on top of profane Bloom, if I just down one minion the whole pack will explode. and the melee splash off of hydrosphere, effectively making divergent melee splash a 100% more damage multiplier. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. The Last To Die - Path of Exile. Melee Splash Support Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. Quality 20. Divergent Pride: "Nearby Enemies have -5% to Physical Damage Reduction", which can translate in a damage multiplier. Divergent Melee Splash Support, Melee Splash Support. CryptoSnipped a divergent melee splash from trade for way under market price so gave it ago. Supported Skills deal Splash Damage to surrounding targets Supported Skills deal 40% less Damage to surrounding targets Supported Skills have (0-57)% more Melee Splash Area of Effect Additional Effects per 1%. Minions can not hit hydrospheres. 4. . Awakened Melee Physical Damage. I had a Covenant drop in SSF so then spent ages farming all the parts (United in Dream, Amanamus Gaze, Surrender, poison jewels etc) I have full suppression, near block cap with rumis and bone offering and it just feels abit. Currently I'm using Divergent Storm Burst, cast on channeling, Blazing salvo BUT with lifetap, that will be no a option after change to CI Hi riojanoO! In the spoiler "Attributes Requirements", "Tipps for beginning, levelling and gearing " and in "manamanager" are the Ttipps. - Amanamu's gaze update. Boneshatter and melee splash. With divergent melee splash, it is only 1%. I don't know if this is the best Arakaali build, but I clear a lot of sims with just one death and they're mostly my fault. Quality now grants Supported Skills have 0-10% increased Area of Effect (previously 0-20%). Reply. The build feels nice to play; much faster than previous hollow palm builds I've tried in the past which focused on cyclone instead of frenzy. Hi, I have this build up and running fairly well but I wondered why people still seemingly use divergent melee splash without hydrosphere (since it's nerfed interaction). Target additional enemies works with (divergent melee splash) and can effectively double/triple dps against multiple bosses (invitations, simulacrum, uber exarch after. Desecrate. He suggests using melee splash for multistrike when mapping or divergent melee splash to help make it faster. I tested dot capped fang build with and without divergent melee splash in sim 30 with double explode, and got the same rewards for both. 10 months ago. Horadric Malus is used to complete Tools of the Trade quest. Envy. 15. Awakened Minion Damage Support 29%. 100. Alternative body: Level 10 Added Fire damage is 25% phys gained as fire. AG + asenaths actually feels way better for clear than the Jugg Reaper setup. Divergent Melee Splash is as OP as I thought it would be when I saw the mod. Divergent; Phantasmal; Most gems do not have all four types of quality; awakened support gems do not have any alternate qualities. Since we are using Divergent Melee Splash, the splash damage will hit Hydrosphere and Hydrosphere will release the same amount of splash damage. Other strike skills? Yeah big ooof I wouldn’t want to lose the additional strikes. Cost & Reservation Multiplier: 130% Requires Level 72 Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. More posts you may like. Boneshatter does damage to yourself so it spawns the Hydrosphere on top of yourself making targeting it much easier than if it spawned on the boss. Just 2 plain spiders and only divergent melee splash as a skillgem. the best way to get this is 12 passive +atk speed, 35% inc effect minion clusters. Your journey from Level 1 to Level 40 will be. ) with 20% quality. You could sacrifice some of that dps via opportunity cost (like melee splash support) for clearing. This is fine because it meets the same breakpoint with gem level boosts as a level 21 divergent melee splash (both level 23 and 24 are 39% less modifiers). Multistrike. 8 seconds. 1. No, there is no built in splash for most melee abilities. 500 melee splash You attack a Rhoa in the mud flats, and then you hear Brutus scream in the distance. Awakened Melee Splash Support now has a Cost and Reservation Multiplier of 130% (previously 140%). Managing the chaos storms can be difficult and was probably the cause of several of your deaths. Path of. However, you can equip AC and hit the sphere (with Molten Strike) for 2x balls against a single enemy. Having access to full Splash on the tree and then getting additional strikes on gloves (or Ancestral Call) is huge. I'm surprised at removing MoM, I found it added an extra layer, but that was purely subjective. Problem is, if you're not abusing this mechanic you're losing out on running a support acting as the BEST clear speed increase gem aswell as a support literally. Buy. 0c Geomancer 3. : linking Double Strike Double Strike Attack, Melee, Strike, Physical Level: (1-20) Cost: 5 Mana Attack Speed: 80% of base Attack Damage: (91-140)% of base Effectiveness of Added Damage: (91-140)% Performs two. Last edited by SerialF on Dec. You can (and should) keep in melee splash for bosses if you use the hydrosphere tech. could imagine this as idk. Probably caps at about 20-30 but that's easily well over 100exI'm using awakened melee phys, divergent minion damage, anomalous void manipulation, melee splash, multistrike, and anomalous withering touch. Supported Skills deal Splash Damage to surrounding targetsOn top of running divergent melee splash, anomalous withering touch, woke minion damage, and divergent multistrike. Hi hai! The party welcomes! You need "withering touch" instead "minion damage" for the spider-supports and 15 withers add a lot jam and damage. enemy takes both the damage from the strike. It's super cheap and quality gives it MORE dps to secondary targets, removing the penalties of the. This interaction makes Divergent Melee splash the best option to use for both single target and AoE clearing, which clearly is something GGG wants to avoid. Supported Skills deal Splash Damage to surrounding targetsThose Flicker links to start of. 19 Most Valuable Gems 3. Withering Touch Support 12%. That way, less of your damage is tied up in long poison durations while mapping and is. Occultist is nice for the clear, but asenaths AG is also very good, combined with divergent melee splash and feeding frenzy the spirits are very agro. Path of Exile is 99% about fighting huge swarms of enemies, and if you're playing a melee build which one-hit-kills everything it touches but only hits 4-8 enemies at a time, your build is measurably worse than an archer or mage who hits 20 enemies at. Trade . But everything from kosis or omni does one shot you after wave 27 and the dmg is solid, but not that extreme good for 100ex+ investment. Moreover, this interaction makes Divergent melee splash act as a 106% more damage multiplier for single target. With or without the hydrosphere, they deal exactly the same amount of damage to the boss. Edit. For single target, you have to have The Tribal Fury allocated, summon Hydrosphere close to the boss and target the Hydrosphere with your boneshatter. Well, with multistrike they do it twice per cast, four times if you include the splashes. Same works with stuns as well. Haste feels much better, I've tried both, ended up with malevolence auls uprising, and sincerely wishing I got a haste instead, and had the blessing for the "burst". Go to the Library and do Siosa's quest Get frostbombIt only makes sense if you are using melee splash, because it causes the splashes to overlap. 6. It removes the less damage and that's reflected to the boss via hydrosphere, so it goes from 50% more damage to around 100%.